Life in Kaer Marzuun is frustrating – trapped inside the three domes of the underground fortress, bumping elbows with thousands of fellow refugees in the bunker, knowing that just a few hundred feet over your heads is the outside world. But no one knows what lies outside the massive front door of the Kaer – it could be a world of peace and freedom, but it could also still be the same world of death and destruction that forced your ancestors to seek shelter in the underground bunker in the first place, nearly 450 years ago.
A few young inhabitants of the bunker have raised troubling questions in the minds of some of their fellow citizens. These youths are related to the first and only group of scouts to ever be allowed to leave the Kaer, nearly 20 years ago. Unfortunately, that scouting mission ended in tragedy, with the only survivor being a severely wounded Dragonborn warlord.
The whispers about these youths, the sons and siblings of the previous scouting mission, is that they are somehow marked – will they be the next group allowed outside the gate? Will they find as gruesome of a fate as their predecessors?
Or will they find that the surface is finally safe? Will the gate finally be allowed to swing wide, letting the frustrated inhabitants of Kaer Marzuun out into a new world?
Some of the youths are in positions of relative power. Harann, a Dragonborn warlord and son to the only survivor, is an officer and trainer in the City Guard. Ralix Graal is a well-liked half-orc priest of justice in the fortress’ church. And Hadarai follows close to his eladrin heritage as a wizard, helping his family in their duty keeping up the wards that defend the Kaer.
On the other hand, there is Blackthorn, a shifter ranger from the nature dome, who often speaks out about the effects that life in the dome is having on his people. And also the dwarf battlemind, his real name nearly forgotten, as virtually everyone who encounters him calls him “Gorram”.
Gathering together as they always do on the anniversary of the scouting mission, the five friends were discussing possibilities at an inn-yard when a massive swarm of bugs began pouring out of a fountain. Acting quickly, they managed to defeat some giant cockroaches and hornets while saving the lives of some innocent bystanders.
Trouble is brewing in Kaer Marzuun. Will they be enough to stop it?